Resume: Denis Loubet

Contact me: dloubet@prismnet.com


Highlights

  • Senior artist for the award winning Ultima series of computer role-playing games.
  • Senior artist for the award winning Wing Commander I and II computer games.
  • Long experience in traditional and digital media.
  • Experienced in 3D Studio Max, Corel Painter, and Photoshop.

Work History


  • 2011-2012: Contract work

    • Craniac Entertainment

      • CG 3D Animated Environments for Theme Park Attraction.
    • Portalarium

      • Concept drawings for characters and environments. 3D Environment concepts.
  • 2010-2011: Contract work


  • 2009-2010: Contract work

    • Radioactive Labs

      • Contract 3D Environment modeling and texturing, 3D character animation. Tile Graphics.

  • 2007-2009: Co-Owner Pixel Mine Games

    • FireTeam Reloaded (Multiplayer 3rd Person Shooter):
      • 3D Character Modeling, Rigging, and Animation. Web and Marketing Illustration. Concept artist.
    • Underworlds (Fantasy RPG for the iPhone):
      • Tile and Interface Graphics. 3D Character Modeling, Rigging, and Animation. Web and Marketing Illustration. Cinematics. Concept artist.
    • Super Collider (Arcade Game for the iPhone):
      • Tile and Interface Graphics. 3D Animated Sprites. Web and Marketing Illustration. Cinematics. Concept artist.
    • Space Dock (Arcade Game for the iPhone):
      • Tile and Interface Graphics. 3D Animated Sprites. Web and Marketing Illustration.
    • Monkey Bounce (Arcade Game for the iPhone):
      • Sprite and Interface Graphics. Web and Marketing Illustration.
    • Love Test (Game for the iPhone):
      • Interface Graphics. Web and Marketing Illustration. Animations.

  • 2004-2009: Co-Owner Iron Will Games

    • Ashen Empires (Massively Multiplayer RPG)

      • Tile Graphics, 3D Character Modeling, Rigging, and Animation, Web and Marketing Illustration, Concept artist.

  • 2003-2004: Artist, TKO Software

    • Ashen Empires (Was Dransik, a Massively Multiplayer RPG)

      • Tile Graphics, 3D Character Modeling, Rigging, and Animation, Web and Marketing Illustration, Concept artist.

  • 2002-2003: Co-Owner of Asylumsoft

    • Dransik (A Massively Multiplayer RPG)

      • Tile Graphics, 3D Character Modeling, Rigging, and Animation, Cover, Web, and Marketing Illustration, Concept artist.

  • 1998-2001: Freelance computer artist

    • Ion Storm Inc.

      • 3D Intro and endgame cinematics for the Playstation 2 version of Deus Ex.

    • 3D Pipeline Corp.

      • 3D modeling for military application
      • 3D Cavern for video card manufacturer

    • Steve Jackson Games

      • Modeled Ogre military vehicles for STL output as miniatures.
      • Cardboard Heroes Dungeon Tiles

    • Zebra Imaging

      • Illustrations for advertising brochure.

    • Daylight Productions

      • Modeled low poly figures for MonsterForce Playstation title.
      • Concept illustrations for MonsterForce Playstation title.

    • Doubletake

      • Character Studio animations for pilot cartoon show.

    • Origin Systems Inc.

      • Ultima Online 3D concept drawings.
      • Ultima Online 2 monster animations.
      • Ultima 9: Ascension cloth map illustration.
      • Ultima 9: Ascension box cover illustration.
      • Ultima 9: Ascension documentation illustrations.

  • 1997-1998: V.P. Art Production, Illusion Machines Inc.

    • Dawn of War (Creative art director, cinematic storyboards, 3D cinematics, 3D tile graphics, 3D character sprite animation, 3D character creation)
    • Ultima Ascension (contract work: low poly character animation)
    • Ultima Ascension (Cinematic storyboard development.)
    • Outside preproduction concept work for various console game titles.

  • 1987-1997: Senior Artist, Origin Systems Inc.

    • Ultima 5: Warriors of Destiny (Cover art, tile graphics, documentation illustrations)
    • Ultima 6: The False Prophet (Cover art, documentation illustrations, tile graphics, screen graphics)
    • Ultima: Serpent Isle (Cover art, tile graphics, 3D cinematics)
    • Ultima 7: The Black Gate (3D cinematics, 3D sprite animation, documentation illustrations)
    • Ultima 8: Pagan (>Cover art, documentation illustrations, tile graphics, 3D sprite animation, 3D cinematics)
    • Ultima 9: Ascension (3D character creation (cinematics), 3D character animation (cinematics), cinematic storyboards, 3D cinematics)
    • Ultima Online (Tile graphics, 3D character creation(cinematics))
    • Worlds of Ultima: Savage Empire (Cover art)
    • Worlds of Ultima: Martian Dreams (Cover art)
    • Ultima Underworld (Cover art)
    • Ultima Underworld II (Cover art)
    • Ultima: Runes of Virtue (2D cinematics)
    • Wing Commander (Cover art, cockpit art, cinematic backgrounds)
    • Wing Commander II (Cockpit art)
    • Wing Commander: Secret Missions 1 (Cinematic animations)
    • Wing Commander: Secret Missions II (Cinematic animations)
    • Strike Commander (Cinematic animations)
    • Crusader: No Remorse (3D cinematic animations)
    • Bioforge (3D cinematic animations)
    • Times of Lore (Cover art, tile graphics, screen graphics)
    • Knights of Legend (Character portraits, tile graphics, screen graphics)
    • Tangled Tales (Cover art)
    • Omega (Cover art, tile graphics, interface design)
    • Shadow Caster (Cover art)
    • Bad Blood (Tile graphics)

  • 1984-1987: Freelance

    • Hero Games

      • Champions (Interior illustrations)
      • Fantasy Hero (Interior illustrations)
      • Justice Inc. (Interior illustrations)
      • Danger International (Cover art, interior illustrations)
      • Super Agents (Cover art)
      • Mythic Greece (Cover art)
      • Lands of Mystery (Cover art, interior illustrations)
      • Strike Force (Cover art)
      • Organization Book 1: The Circle and M.E.T.E. (Cover art)
      • Shadow over Scotland (Cover art)
      • Adventurers Club Magazine (Cover art)

    • Steve Jackson Games

      • GURPS
      • GURPS Robots (Interior illustrations)
      • GURPS Space (Interior illustrations)
      • Cardboard Heroes (All art)
      • Autoduel Champions (Cover art)

    • Origin Systems Inc.

      • Ultima 1 Cover art, start-up screen art)
      • Ultima 3: Exodus (Cover art, documentation illustrations)
      • Ultima 4 (Cover art, documentation illustrations)
      • Caverns of Callisto (Cover art)
      • Autoduel (Cover art)
      • Ogre (Cover art)

  • 1979-1984: Steve Jackson Games

    • Space Gamer Magazine (Cover art, interior illustrations)
    • Fantasy Gamer Magazine (Cover art, interior illustrations)
    • Cardboard Heroes (Character illustration)
    • Car Wars (Counter art)
    • Ogre (Map and counter art)
    • G.E.V. (Map and counter art)
    • Battlesuit (Map and counter art)
    • Killer (Cover art, interior illustrations)
    • Raid on Iran (Interior illustrations, counter art)
    • Kung Fu 2100 (Cover art, interior illustrations, map and counter art)
    • Undead (Cover art)
    • Truckstop (Counter art)

Strengths

  • Conceptual Drawings
  • Documentation Illustrations
  • Cover Art
  • Storyboarding
  • Cinematic Scripting
  • 3D Modelling
  • 3D Texturing
  • 3D Lighting
  • 3D Composition
  • 3D Character Animation
  • 3D Cinematic Animation

Tools

  • Traditional Media

    • Pencil
    • Pen and Ink
    • Acrylic Paint
    • Photography

  • Digital Media

    • Deluxe Paint
    • Autodesk Animator
    • Photoshop
    • Painter
    • 3D Studio
    • 3D Studio Max
    • Character Studio
    • Lightwave
    • Premiere

Education

  • 4 Years of college
  • High school graduate

Yes, I'm THAT
Denis Loubet.

You may know me from such award winning computer games as the Ultima and Wing Commander series, as well as table-top games like Car Wars and Champions.

I've done everything from box cover paintings to in-game 3D animations.

I've worked for Origin Systems, KingsIsle, Steve Jackson Games, Hero Games, and many others.

I co-founded Iron Will Games and Pixelmine Games.

Now I want to work directly for my fans.


Where You'll Find Me!

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